Combat Header 2018
in

PvP Tips – Part One

As Season 1 of The Silph Arena ended in September, many PvP Trainers were in preparation for Season 2 that had just begun a few weeks ago.

Many trainers set goals to be better at undertapping (RIP October 4, 2019), switching, team building, earning the top spot in their community, and the list goes on. I sat down and thought of these same goals as well as how I would accomplish these. Then I decided, I was going to be a PvP coach.

There are so many talented trainers discussing strategies in the GO Stadium Discord, as well as many talented content creators on YouTube going over monthly meta and shout casting matches. You can find them here:

Hero VangeJFarmakis
HeroVangeKiengIVJFArmakis
Call Me JakePurple Kyogre Icong2g round
CallMeJakePurpleKyogreand so many more.

Being a PvP coach will be my contribution to the rising #battlers and #girlsthatpvp. I took my talents to Twitter, and that was when PvP Tips were born.

Play with Sound
You can learn to count Fast Moves easier by listening to the animation. Turn on sound effects in the game setting and practice listening to the moves.

I discovered this tip when listening to an interview with ValorAsh given by Kieng. One of the most crucial parts of PvP is anticipating your opponent’s Charge Moves. Is it Acid Spray or Earthquake? Bone Club or Shadow Ball? One way to have a better idea is to count the Fast Moves. Every move has a different turn count as well as energy generation. It takes five Hex to a Shadow Ball, and four to a Bone Club. Listen to the moves to help you count them.

Sound Switch

 

When listening to the fast move (see Tips #1), you can hear the fast move change when an opponent switches before the switching animation happens/finishes, this is your opportunity to switch.
 
Along with listening to the moves to help you count, you can also use the sounds to help you know when your opponent has switched. each fast move has its own sound so when it changes mid-battle, you can either switch to counter or be ready or the next move. 

Simulation Training
 
If you are unsure how a Pokemon (or team) might do in battle, use pvpoke.com/train to test them out! Useful in different metas, find holes in your team, and how to build team comps. Be sure to use Champion Mode.
 
The day PvPoke.com released this update, the entire #battlers, and #girlsthatpvp community went crazy. A way to train without having to find scrimmage partners? A way for a computer to learn your every move? A way for you to test your teams against the very best? This is the ultimate way to prepare for battle and test your strengths before investing the Stardust and TMs.

Seeking Legacy

Your best times to find legacy Pokemon are during community events when Trainers are coming back into the game, like raid days/hours and Community Days.
 
We all know the pain of finding the illustrious Shadow Ball Haunter, or even the Shadow Ball Hypno, or how about the double Legacy Magneton? I have found on many occasions, the best way to find legacies is to find new faces in your community during raid hour/day and Community Days. These are people who are coming back into the game and are trying to get their first Raikou or Mewtwo or their shiny Legendary, or even their first Legendary. So this is the best time to go through their storage and find some hidden treasures.
 
Switching is one of the main aspects of PvP. You get to switch maybe three times in a game at most, and it is both a blessing and a curse. First, switching Pokemon in PvP will lock your Pokemon in battle for 60 seconds. All you can do is attack and shield; you cannot get out of this. So you must understand when to switch, what to switch into, and how to utilize the 60 seconds. Tips #5-#9 are about Switching. I’m not exactly sure when the terminology was first used, but JFarmakis used them in his PvP Switching video, so we will follow suit (and make a trend).

Forced Switching

In the lead, if you know that you will lose due to fast move, switch IMMEDIATELY! If you know, you will win due to fast moves, pull up the switch menu to anticipate your opponent switching. 
 
The best example of this is when you have your Toxicroak, or Poliwrath, or Venusaur lead into a match, and your opponent leads a Confusion user. Confusion is the most damaging move against something that is weak to Psychic-types. Four confusions and Toxicroak is gone. So when you are in a bad lead, you have to get out of there immediately!

Timed Switching

 

If you’re in a losing match up but your opponent’s fast moves are slow at charging energy, COUNT, and then SWITCH when you’re expecting the Charge Move. 
 
A good example of this is when your Azumarill is going up against Venusaur. Venusaur’s Vine Whips are doing Super Effective damage, but Azumarill is tanky enough to take those whips before Venusaur uses a Frenzy Plant. So get some energy with Bubble and get out of there.

Bodyguard Switching

Exactly like Timed Switching (see Tip #6), where you count the fast moves, but you switch to a Pokemon that will RESIST the incoming charge move.

 
When you do switch out your Azumarill, you know that Venusaur is going to use Frenzy Plant, so switch into something that will resist it like Skarmory.

Sacrificial Switching

As you count, understand your team comp. Recognize that there is someone that will NOT be helpful in the late game. Anticipate the charge, and then switch to that Pokemon.

 
If say you have something in the back with low HP and no Energy for a Charge Move, switch to that to catch your opponent’s Charge Move. You save a shield, and your Pokemon made one last amazing move for you. 
 

Execution Switching

0-1 shield. You don't have the HP to get to 2nd charge. You have a Pokemon in the back with a lot of energy. You THROW a charge, RID the shield, & SWITCH to throw the charge move that is ready.

 
Suppose that you have a Medicham with an Ice Punch, and that you have an Azumarill with Ice Beam in the back ready to go. It is just your opponent’s Venusaur left with 1 shield, but you don’t have enough HP for two Ice Punches, and you don’t want Venusaur to gain too much energy to take out Medicham and Azumarill. So you execute the double charge move play. Use the Ice Punch, Venusaur shields, you switch to Azumarill and land the Ice Beam for the win.

Undercharging

Get a “Nice” or “Great” to let your opponent survive with enough HP for you to farm energy for the next Pokémon. Then land the charge for the W.

 
Learned this one from the great ValorAsh. With the Mini-game for Charge Moves, you have to hit all the element icons to get a “Nice,” “Great,” or “Excellent. Missing these icons will result in less damage from your Charge Moves. But maybe that is not a bad thing. You certainly would like to use another Charge Move on the next Pokemon, and your fast moves can faint the one that is out already if it has low enough HP. So why not get a “Nice” or “Great” and farm energy with what is left and hit another Charge Move on the next Pokemon?
 

To stay up-to-date with the MatheMagician’s compilation of PvP tips and tricks from the amazing creators and battlers in the PvP world, be sure to follow him on Twitter: @mathmagic10 !
 
Help us continue to provide quality content and promote creators on Patreon!