Welcome to the G2G Pokémon GO Glossary. Here you will find information on virtually every single aspect of Pokémon Go. Each term has a brief explanation to give basic information, but if you’d like more in-depth information on any of the terms, please view the articles linked below each explanation.
If you think there are any other features, functions, items, attributes, etc. which aren’t listed in the Gaming2gether Glossary, any information which may be inaccurate, any ‘coming soon’ articles you’d like us to prioritize, or any articles which contain out of date information, please let us know (by Tweeting @Qoncept, or by tagging @Qoncept in the G2G Discord and we will add/correct/update them to the G2G Glossary as soon as possible.
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![]() | 100% (or other value) | A term used to describe how good a Pokémon’s IVs are. IVs determine how much potential a Pokémon has to be great in battles within its species. If a Pokémon is referred to as being 100%, or any other % value, this gives you a rough idea on how good its IVs are. |
Applicable Links: GamePress Reddit Post | ||
![]() | 7-Day PokéStop Streak | A bonus gained by catching at least one Pokémon per day, for 7 days in a row. Bonus rewards include increased stardust and XP on your first catch of each day and an even bigger stardust and XP bonus on the 7th day. |
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7-Day PokéStop Streak | A bonus gained by spinning at least one Pokéstop per day, for 7 days in a row. Bonus rewards include an increased number of items on your first spin of each day and an even bigger increase in the number of items on the 7th day. The 7th-Day PokéStop spin also rewards a random evolution item. | |
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Baby Pokémon | A term used to describe unevolved Pokémon which are small and child-like in appearance. Baby Pokémon are (so far) only obtainable from eggs. | |
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Base Stats | An attribute of every Pokémon species which are set values and cannot be changed by the player. Base stats in Pokémon Go consist of an Attack stat, a Defense stat, and an HP stat. The value of each stat is unique to each species and is one factor in determining how much damage that species can deal (Attack), how much damage that species can resist (defense), and how long that species can last in battle (HP). In all battles except Trainer Battles (because of the CP cap), the higher that stats the better the Pokémon species can perform in battle. Please note, however, that there are other factors involved in determining the overall potential of a Pokémon, such as its moveset, its type coverage, its IVs, etc. | |
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Battle | At rival Gyms, you can battle other teams’ Pokémon for a chance at claiming the Gym. |
Applicable Links: PokémonGOLive | ||
Battle Party | A feature that allows you to create a party/team of up to 6 pre-selected Pokémon. Each team you create (up to a maximum of 5 teams) can be chosen as your attackers before entering a gym or raid battle. Find Battle Parties by swiping to the right while viewing your Pokémon storage. | |
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Breakpoints | A mechanic that determines the point at which continuing to power a Pokémon up is less valuable as it won’t output any extra damage in a specific matchup (advanced Pokémon Go theory). | |
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Buddy | A feature that allows a Pokémon to be assigned as your Buddy. It will earn candy based on the distance you walk with it. Having certain Pokémon as your buddy for a certain distance is also a requirement for them to be able to evolve (Eevee (to Espeon or Umbreon), Feebas, Bonsly). |
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Defender/ Defender Bonus | A term used to describe a Pokémon whose stats make it better than most at defending gyms. Use this bonus to redeem free PokéCoins for keeping your Pokémon in Gyms. | |
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Dodge / Dodging | A function in gym battles which allows you to dodge your opponents’ moves by swiping left or right, resulting in decreased damage being taken by your Pokémon. | |
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DPS | A measurement that shows the amount of damage a move does in battle per second (total damage output per use divided by animation time). An abbreviation for ‘Damage per Second’. | |
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Hit Points (HP) | A Pokémon’s health is measured in Hit Points (HP). A Pokémon with zero HP faints. Use a Revive or Max Revive item to revive fainted Pokémon. | |
Applicable Links: PokémonGOLive | ||
Heat Map | A player made chart which shows arguably the best counters for a certain Raid Boss, based on TTW. Useful to Trainers who don’t have fully powered up versions of all of the best Pokémon. | |
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Raid | A feature in which a raid boss (a very powerful Pokémon) will take over a gym for a short period of time. Players must meet at the gym and work together to defeat it. All players who contributed to its defeat will then get a chance to catch the raid boss. | |
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Raid Boss | A very powerful version of an existing (or newly released) Pokémon with enhanced stats which takes over a gym for a short amount of time, resulting in a raid. | |
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Raid Day | A mini-event in which one particular raid boss takes over every gym in a region for 3 hours straight. All previous Raid days have featured the shiny form of the Raid Boss and an exclusive move never before available for that Pokémon. | |
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Raid Pass | A consumable item which allows the player to take part in a raid battle. These can be gained from Pokéstops (one per day) or from the in-game shop. | |
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Rare Candy | A consumable item which can be transformed into any other type of species-specific candy. Can be gained as a reward for defeating a raid boss or for completing research. | |
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Razz Berry | A consumable item which makes it easier to catch Pokémon by increasing its catch rate by 50%. | |
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Regional | Pokémon which are only available in certain regions are known as regional Pokémon. | |
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Research Breakthrough | An encounter which is rewarded to a trainer after gaining 7 Field Research stamps. Usually a Legendary Pokémon but not always. | |
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Research Reward | A reward for completing a Field or Special Research task. The reward can be items, Pokémon encounters, stardust or XP | |
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Research Encounter | An encounter with a Pokémon given as a reward for completing a Field or Special Research task. | |
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Safari Zone | An occasional special event that takes place in different locations around the world and only for a limited time. Always features rare Pokémon spawning in high numbers, often introduces new shiny forms and usually hosts Pokémon that aren’t usually found in that region. | |
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Shield | A function within the Trainer Battles (PvP) feature which allows you to block a Charged move. You can use up to two shields per battle. Judging the most effective times to use your limited number of shields is an important tactic within Trainer Battles. | |
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Shiny | A color variant of an existing Pokémon. Usually very rare (around 1 in 500) but made much more common (around 1 in 25) during Community Days, Raid Days and some major events. | |
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Silver Pinap Berry | A consumable item that grants double the amount of candy that you would otherwise get from an encounter. It also increases the catch rate by 80%. | |
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Sinnoh Stone | A consumable item that is required (in addition to candy) to evolve specific Pokémon that was introduced in one of the first three Generations, into its evolved form which was introduced in Generation 4 (The Sinnoh region). Examples of this are Rhydon to Rhyperior, Togetic to Togekiss, Roselia to Roserade, etc. | |
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Special Research | A function in the game which gives players access to Mythical and other exclusive Pokémon, by completing a set of story-based Research tasks. | |
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Special Trade | A trade involving a Legendary Pokémon, a shiny Pokémon, or an Unown. Pokémon which are new to your Pokédex also count as Special Trades. Only one Special Trade can be made per day. | |
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Stamp | A record of your success in completing at least one field research task per day. Collect 7 stamps for a research breakthrough. | |
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Star Piece | A consumable item which grants 1.5x the normal amount of stardust from all in-game actions. | |
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Stardust | A fundamental resource which is primarily used for powering up Pokémon in conjunction with candy. Highly valuable and arguably the most important resource in the game. | |
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Stat Buff / De-buff | A battle mechanic which causes either your Pokémon’s stat(s) to be increased (Buffed), or your opponent’s Pokémon’s stats to be decreased (De-buffed). These Buffs or De-buffs can be triggered by the use of certain charged moves. | |
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Super Incubator | A consumable item. Like a normal incubator except it reduces the hatch distance to 67% of its normal hatch distance. | |
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TDO | A measurement to show how much damage a certain Pokémon with a certain moveset can deal before fainting. An abbreviation of ‘total damage output’. | |
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Team Go Rocket | A group of villains who randomly invade Pokéstops and challenge you to Battle their Shadow Pokémon. | |
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Team Medallion | A consumable item which enables a Trainer to change teams (between Team Valor, Team Instinct, and Team Mystic). It can only be purchased once every 365 days. | |
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Trading | A feature which allows players to trade one Pokémon for another. | |
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Trainer Battles | A feature which allows two Trainers to engage in a one-on-one Pokémon battle. Also known as PvP (player vs player). | |
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Trainer Level | The level that a trainer has reached by gaining XP. | |
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Transfer | A function that deletes a caught but unwanted Pokémon from your storage and awards you with one of its candy. | |
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TTW (Time to Win) | A way to show how much time a certain Pokémon with a certain moveset would take to defeat a certain Raid Boss based purely on its damage output if your Pokémon had infinite health and infinite time in which to defeat the Boss. Due to the fact that the most important factor in a Raid Battle is damage output, the faster it can defeat the boss, the better it generally is as a counter. | |
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Type | An attribute of a Pokémon and its moves which affects how much damage the Pokémon deals/receives/resists in battle based on the type of move that it uses/is used against it. Also, see type advantage. | |
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Type Advantage | A function which causes more or less damage to be dealt based on the type of the attacker’s move and the type of the defender. | |
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Ultra Ball | A consumable item which, when thrown at a Pokémon during an encounter, gives an improved chance of successfully catching it, compared to a Pokéball and a great ball. Ultra Balls are yellow and black. | |
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Ultra League | A League within the Trainer Battles Feature. Only Pokémon with less than cp2500 can be used in this league. | |
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Unova Stone | A consumable item that is required (in addition to candy) to evolve specific Pokémon introduced in Generation 5 (The Unova Region). Examples of this are Lampen to Chandelure, and Pansage/ Pansear/ Panpour to Simisage/ Simisear/ Simipour | |
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Weather | A function that dynamically changes the in-game weather based on the real-world weather. Also, see weather boost for more details about the effects of weather in-game. | |
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Weather Boost | The in-game weather can boost certain Pokémon and move types making them more common, better in battle and can improve their level and IVs when caught. | |
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XP | A rough guide to each player’s in-game progress. Trainers gain XP by completing many in-game actions. The total XP a Trainer has gained determines their current Trainer Level. | |
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